Along with this change, the amount of PvP Rating you’ll need at each level to gain an appreciable increase in your PvP Defense and PvP Power hasalso been reduced.This is necessary due to the changes in the backend formula, which would havetaken the current PvP Rating values and converted them into unintentionally high Power and Defense values. PvP Rating values from armor, gadgets, and buffs have been reduced.ItemizationFinally, we’re looking at ways to prevent premature stat inflation, particularly in regards toward bringing PvP ratings closer in line to Stat ratings inthe game: To address these issues, we have split up the new PvP Healing effect to have a slightly better effect inOpen World PvP than in Instanced PvP. We recognize that some Open World PvP situations could conflict with combat healing in unintentional ways, particularly for the World Boss Encounters thatrequire more than 20 Level 50 players on hand. The changes for PvP Defense willeliminate these issues, while the addition of PvP Healing gives healers an additional reason to go after PvP stats. Further, PvP Defense was a better overall stat,since it would become a more powerful negation of PvP Offense gain when both stats were increased in unison. It produced swingy stat comparisons high peaks and valleys. This is an important change, as the previous relationship was bothdifficult to understand and to balance. PvP Defense is now a direct counter to an opposing player’s PvP Damage.PvP Damage is the resulting Damage Output Efficiency achieved by using PvP Power.PvP Healing is the resulting Healing Output Efficiency achieved by using PvP Power.PvP Power has two separateeffects that we’ll now highlight more clearly in your character sheet: We’ve expanded the role of PvP Offense to include a healing component, and along with this have renamed it to PvP Power.To work this in, there has been a reduction in overall efficiency at lower levels of PvP stat, a change that affects both the damagedealt to and healing output on player targets. Player efficiency will now scale better as your PvP stats increase, giving more weight to properly statted PvP gear over PvE gear in PvPsituations.Bombs have a timer and explode when carried! Set that puppy down and run!.A rated version of this Battleground (at level 50) is also available.
Practice Battleground brackets for Daggerstone Pass are level 30-49 and level 50.